fileLynda-Blender-UV-pping-a-14odR

Lynda Blender pping all size
  • MP400. Introduction\\/01. Welcome.mp43.37MB
  • MP400. Introduction\\/02. What you should know.mp42.59MB
  • MP400. Introduction\\/03. Using the exercise files.mp4908.06KB
  • MP401. Projecting UV ps\\/04. Cube Cylinder and Sphere Projection.mp411.84MB
  • MP401. Projecting UV ps\\/05. erage Island Scale and Pack Islands.mp48.86MB
  • MP401. Projecting UV ps\\/06. art UV Project.mp48.52MB
  • MP401. Projecting UV ps\\/03. Setting up the user interface.mp45.63MB
  • MP401. Projecting UV ps\\/02. Seams and stretching.mp44.71MB
  • MP401. Projecting UV ps\\/07. Mark Seam and Unwrap.mp44.56MB
  • MP401. Projecting UV ps\\/01. What is a UV map.mp43.78MB
  • MP402. Modifying UVs\\/01. Stitching UVs.mp412.95MB
  • MP402. Modifying UVs\\/03. Pinning and Live Unwrap.mp46.76MB
  • MP402. Modifying UVs\\/02. WeldAlign and Minimize Stretch.mp46.59MB
  • MP403. Organizing and Exporting UV ps\\/02. Exporting a UV map.mp48.61MB
  • MP403. Organizing and Exporting UV ps\\/01. UV mapping multiple ob<x>jects.mp48.21MB
  • MP404. UV pping an Alley Scene\\/01. The buildings.mp422.82MB
  • MP404. UV pping an Alley Scene\\/02. The trash cans.mp420.58MB
  • MP404. UV pping an Alley Scene\\/03. The recycle bins.mp419.11MB
  • MP404. UV pping an Alley Scene\\/04. The dumpster.mp415.43MB
  • MP405. UV pping a Character\\/01. The head.mp429.88MB
  • MP405. UV pping a Character\\/03. The hands.mp416.08MB
  • MP405. UV pping a Character\\/04. The pants.mp413.37MB
  • MP405. UV pping a Character\\/02. The shirt.mp49.70MB
  • MP405. UV pping a Character\\/05. The shoes.mp49.49MB
  • MP405. UV pping a Character\\/06. Finalizing the UV map.mp45.45MB
  • MP406. Conclusion\\/01. Next steps.mp41.54MB
  • ZIPEx_Files_Blender_UV_p.zip21.13MB
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