fileLynda.com - Unreal Essential Training (2016 RUS)

Lynda Unreal Essential Training 2016 RUS
  • MP400. Introduction\\/00_01. Welcome.mp48.06MB
  • MP400. Introduction\\/00_02. What you should know.mp41.98MB
  • MP400. Introduction\\/00_03. Using the Exercise Files.mp439.29MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_01. Epic launch screen.mp419.12MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_02. Introduction to the user interface.mp448.51MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_03. Menus.mp414.35MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_04. Customizing the UI.mp436.45MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_05. Nigation.mp474.03MB
  • MP401. Understanding the Unreal 4 Interface (UI)\\/01_06. Doentation.mp410.72MB
  • MP402. Starting a New Project\\/02_01. Creating a new Project.mp428.71MB
  • MP402. Starting a New Project\\/02_02. The Content Browser.mp426.81MB
  • MP402. Starting a New Project\\/02_03. Placing and nipulating actors.mp420.65MB
  • MP402. Starting a New Project\\/02_04. Advanced nipulation techniques.mp420.50MB
  • MP403. Level Design - Creating ba<x>se Landscapes\\/03_01. Landscape tool modes.mp424.06MB
  • MP403. Level Design - Creating ba<x>se Landscapes\\/03_02. Creating ba<x>se Landscapes.mp425.93MB
  • MP403. Level Design - Creating ba<x>se Landscapes\\/03_03. Editing Landscapes.mp424.08MB
  • MP403. Level Design - Creating ba<x>se Landscapes\\/03_04. Applying Landscape terials.mp436.92MB
  • MP404. Level Design - Blocking\\/04_01. Overview of geometry Brushes.mp413.23MB
  • MP404. Level Design - Blocking\\/04_02. Geometry brush tour.mp435.13MB
  • MP404. Level Design - Blocking\\/04_03. Blocking out the Level.mp447.82MB
  • MP404. Level Design - Blocking\\/04_04. Exporting blocked Levels.mp426.28MB
  • MP405. Level Assembly\\/05_01. Content creation - External applications.mp410.10MB
  • MP405. Level Assembly\\/05_02. Exporting final assets for Unreal.mp426.68MB
  • MP405. Level Assembly\\/05_03. Importing final assets into Unreal.mp413.02MB
  • MP405. Level Assembly\\/05_04. Assembling the scene.mp450.76MB
  • MP406. Look Development - terials\\/06_01. Introduction to Materials.mp421.04MB
  • MP406. Look Development - terials\\/06_02. Material properties.mp430.56MB
  • MP406. Look Development - terials\\/06_03. Material Editor - Lantern.mp476.77MB
  • MP406. Look Development - terials\\/06_04. Material instances.mp441.46MB
  • MP407. Look Development - Lighting\\/07_01. Lighting basics.mp469.32MB
  • MP407. Look Development - Lighting\\/07_02. Lighting with Light actors - Headlights.mp449.03MB
  • MP407. Look Development - Lighting\\/07_03. Environment Lighting.mp464.80MB
  • MP407. Look Development - Lighting\\/07_04. Building the Lighthouse Light.mp469.53MB
  • MP408. Post-Process Effects\\/08_01. Anti-aliasing.mp47.09MB
  • MP408. Post-Process Effects\\/08_02. Tone pping.mp415.05MB
  • MP408. Post-Process Effects\\/08_03. Adding a Bloom effect.mp414.44MB
  • MP408. Post-Process Effects\\/08_04. Lighting components.mp410.06MB
  • MP409. Look Development - Water\\/09_01. Defining the Water Body.mp462.26MB
  • MP409. Look Development - Water\\/09_02. Advanced terial - Water.mp488.09MB
  • MP410. Look Development - Effects\\/10_01. Creating atmospherics.mp474.79MB
  • MP410. Look Development - Effects\\/10_02. Creating ambient wind.mp456.27MB
  • MP410. Look Development - Effects\\/10_03. Creating ambient particles - Fog.mp469.87MB
  • MP410. Look Development - Effects\\/10_04. Using Particle Systems.mp431.88MB
  • MP410. Look Development - Effects\\/10_05. Creating ambient particles - Exhaust.mp458.70MB
  • MP410. Look Development - Effects\\/10_06. Creating glow bugs.mp438.66MB
  • MP411. Blueprints - Visual sc<x>ripting in Unreal Engine 4\\/11_01. Introduction to Blueprints.mp422.41MB
  • MP411. Blueprints - Visual sc<x>ripting in Unreal Engine 4\\/11_02. Blueprint Editor.mp423.10MB
  • MP411. Blueprints - Visual sc<x>ripting in Unreal Engine 4\\/11_03. Blueprint anition - Lighthouse Light.mp457.28MB
  • MP412. tinee - Creating Cinematics\\/12_01. Introduction to Matinee.mp423.72MB
  • MP412. tinee - Creating Cinematics\\/12_02. The Matinee UI.mp425.93MB
  • MP412. tinee - Creating Cinematics\\/12_03. Using camera groups in Matinee.mp461.79MB
  • MP412. tinee - Creating Cinematics\\/12_04. Using the Director Track.mp436.11MB
  • MP412. tinee - Creating Cinematics\\/12_05. Creating a Cinematic.mp438.71MB
  • MP413. Perfornce Monitoring\\/13_01. Playback and performance settings.mp434.77MB
  • MP413. Perfornce Monitoring\\/13_02. Tips for Optimal performance.mp46.05MB
  • MP413. Perfornce Monitoring\\/13_03. Render visualizers.mp422.17MB
  • MP413. Perfornce Monitoring\\/13_04. GPU profiling.mp414.34MB
  • MP414. Packaging Your Game\\/14_01. Overview.mp419.31MB
  • MP414. Packaging Your Game\\/14_02. Play-test your game.mp433.10MB
  • MP414. Packaging Your Game\\/14_03. Packaging for Distribution.mp424.53MB
  • MP415. Conclusion\\/15_01. Goodbye.mp412.37MB
  • 3GPProject_Files\\/Lighthouse Shore. UE4 Environment Art - Everett Gunther.3gp10.13MB
  • MP4Project_Files\\/Lighthouse Shore. UE4 Environment Art - Everett Gunther.mp434.59MB
  • ZIPSubti<x>tles_EN.zip311.07KB
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