tch Moving and Compositing Pipeline in Maya 2011 and Nuke 6
- project_files.zip904.72MB
- 20. Aniting the first shot - Pyramid sliding across the table.flv72.08MB
- 21. Aniting the second shot - Pyramid opens.flv69.22MB
- 14. tching the table orientation on shot 1 cam.flv60.30MB
- 19. Modeling the interior of the pyramid.flv55.68MB
- 16. Testing our tchmove inside Maya and fixing any issues.flv55.18MB
- 13. Hand-tching a camera inside Maya.flv54.94MB
- 60. Adding the reflection to our background.flv53.49MB
- 71. Using Roaint to fix background errors.flv52.74MB
- 8. nually tracking shot five.flv51.28MB
- 22. Creating emitters for our nParticles.flv50.53MB
- 33. Using projection techniques to vary particle color by distance.flv49.79MB
- 18. Extruding and Beveling our pyramid.flv49.78MB
- 27. Aniting the goals on and off to create the transitions.flv48.98MB
- 17. Modeling the pyramid asset.flv48.82MB
- 4. nually tracking shot two.flv47.57MB
- 26. Creating the goal models for our particles.flv46.87MB
- 49. Fixing shot 3 with color correction and Keyer nodes.flv46.82MB
- 52. Tracking the table and combining keys to finish shot 5.flv46.81MB
- 62. Using Keying techniques to fix depth in shot 2.flv46.07MB
- 63. Creating an expansive ground shadow using existing iges.flv45.90MB
- 73. Aniting the particle color correction during the fall.flv45.72MB
- 32. Creating a terial for our pyramid.flv45.38MB
- 6. nually tracking shot four.flv44.91MB
- 29. Caching our particles and instancing geometry.flv43.29MB
- 47. Color correcting our shots for consistency in Nuke.flv41.37MB
- 9. Integrating our various tchmoves into one scene.flv38.47MB
- 15. Constraining a preview camera to move with our shots.flv38.17MB
- 51. Using a lu keyer to darken our scene in shot 5.flv37.94MB
- 68. Adding larger ground ambient occluion.flv36.94MB
- 57. Adding DOF and dilating our pass to fix edge issues.flv36.76MB
- 61. Tweaking the reflection and adding AO to the background.flv36.72MB
- 58. Adding motion blur using our motion vector pass.flv36.47MB
- 44. Creating the reflection height shader and pass.flv35.94MB
- 34. Aniting the particle projection to stay with our particles.flv35.93MB
- 72. Converting shot 4 to shot 5 and fixing alpha issues.flv35.60MB
- 36. Creating a clean plate and reflection p for shot 1.flv35.29MB
- 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv34.44MB
- 25. Keeping our nParticles in the pyramid and creating a vortex.flv33.06MB
- 50. Reusing color correction nodes to se time on shot 4.flv32.27MB
- 28. Using a Grity force to create falling particles.flv32.18MB
- 24. Adding Newton and Drag forces to draw our particles into the air.flv31.97MB
- 56. Using our Clean Plate to fix shot 1.flv31.84MB
- 48. Using a ColorLookup and ColorCorrect to push our footage.flv31.84MB
- 30. Bringing in our HDR ige for indirect lighting.flv31.56MB
- 10. Continuing to integrate our shots together in ya.flv30.69MB
- . Blurring our Depth and Motion Vectors for a soft look.flv30.64MB
- 5. nually tracking shot three.flv30.24MB
- 11. Creating low-quality previews in Composite for use in ya.flv29.95MB
- 37. Projecting our reflection p onto our geometry.flv29.50MB
- 59. Lightwrapping and blurring to composite with background.flv27.82MB
- 31. Adding direct lighting sources.flv27.67MB
- 70. Converting Shot 3 to Shot 4 and king color tweaks.flv27.57MB
- 23. Aniting the emitters in sync with the doors opening.flv27.33MB
- 54. Combining our basic color passes and specularity.flv27.01MB
- 69. Roainting rkers out of the background.flv26.27MB
- 53. Breaking apart our EXR into passes and setting the colorspace.flv26.13MB
- 3. Creating a plan to keep our shots consistent for ya.flv25.79MB
- 2. Examining the shots and the footage.flv25.67MB
- 65. Painting out the visible rkers using Roaint.flv25.38MB
- 39. Changing our Ambient Occlusion pass for the best results.flv24.42MB
- 12. Offsetting our cameras and ige planes to play correctly.flv23.68MB
- 74. Roainting rkers and viewing the final shots.flv23.58MB
- 45. Doing final checks on render settings and batch rendering.flv23.51MB
- 55. Combining passes to create a proper foreground alpha.flv22.86MB
- 42. Overriding render layers to render each camera separately.flv22.60MB
- 35. Aniting the particle ramp and beginning our table shader.flv21.27MB
- 40. Choosing the file type and frame buffer for compositing.flv21.19MB
- 41. Rendering with multiple cameras and fixing the preview cam.flv20.21MB
- 66. Using the particle tte to color correct our particles.flv17.99MB
- 43. Creating a layer to output a particle tte pass.flv17.46MB
- 7. Creating the coordinate system for shot four.flv16.36MB
- 38. Setting up basic render passes and layers.flv14.63MB
- 46. Dealing with mental ray® 'out of memory' errors.flv12.13MB
- 1. Introduction and Project Overview.flv10.99MB
- CreateTime2017-08-03
- UpdateTime2017-08-03
- FileTotalCount75
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