fileDigital-Tutors-Blend-Sha-j7Uh

Digital Tutors Blend Shape based Facial Rigging
  • MP401. Introduction and project overview.mp46.27MB
  • MP402. Checking the model\s ology and building core facial joints.mp486.05MB
  • MP403. Setting up joints for the nose ears and teeth.mp468.55MB
  • MP404. Mirroring joints in ya.mp429.15MB
  • MP405. Creating joints for the tongue.mp448.79MB
  • MP406. Creating an alignment tool.mp430.96MB
  • MP407. Creating an alignment tool with Python.mp426.46MB
  • MP408. Controlling the eyes.mp444.38MB
  • MP409. Deforming the eyelids.mp449.77MB
  • MP410. Connecting the facial skeleton to the character\s body and skinning the face.mp443.93MB
  • MP411. Refining skin defortions.mp478.16MB
  • MP412. Squashing and stretching the mouth.mp451.84MB
  • MP413. Finishing our squash and stretch system for the mouth.mp472.43MB
  • MP414. Progress check defortions.mp442.65MB
  • MP415. Rigging the eyebrows.mp443.28MB
  • MP416. Creating a system to drive the defortions of the eyebrows.mp440.67MB
  • MP417. Creating a system that will deform the eyebrow geometry.mp457.92MB
  • MP418. Creating Blend Shapes for brow defortions.mp463.67MB
  • MP419. Mirroring Blend Shapes.mp443.80MB
  • MP420. Creating a Blend Shape-mirroring tool with Python.mp448.34MB
  • MP421. Finishing the setup of our eyebrow targets.mp415.59MB
  • MP422. Deforming the hair.mp451.86MB
  • MP423. A fast and effective way of simulating fleshy eyes.mp454.03MB
  • MP424. A flexible neck rig.mp451.30MB
  • MP425. Setting up a neck control.mp432.83MB
  • MP426. Controlling the character\s head.mp433.33MB
  • MP427. Twisting the neck.mp452.59MB
  • MP428. Dynamically parenting the head control.mp429.53MB
  • MP429. Creating a jaw control.mp433.23MB
  • MP430. Driving the brows.mp437.85MB
  • MP431. Finishing our brow rig.mp436.26MB
  • MP432. Adding ear controls.mp432.95MB
  • MP433. Controlling the nose.mp437.35MB
  • MP434. Controlling the tongue.mp458.76MB
  • MP435. Finishing our tongue controls.mp425.84MB
  • MP436. Teeth controls.mp454.87MB
  • MP437. Eye controls.mp456.61MB
  • MP438. Dynamically parenting the eye controls to follow the character\s head.mp419.53MB
  • MP439. Wrapping up our work on the eyelids.mp459.33MB
  • MP440. Hair controls.mp451.39MB
  • MP441. Creating phonemes for facial anition.mp458.25MB
  • MP442. Mirroring our phoneme and exploring other facial shapes.mp436.41MB
  • MP443. Creating a facial GUI.mp451.20MB
  • MP444. Connecting our facial shapes to the GUI.mp446.48MB
  • MP445. Finalizing the rig.mp433.35MB
  • MP446. Attaching ob< x> jects to a deforming model.mp438.22MB
  • RARProject_Files.rar568.60MB
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