fileDigital-Tutors-Creating--fi5B

Digital Tutors Creating Hard Surface Futuristic Soldier ZBrush
  • MP401. Introduction and project overview.mp47.80MB
  • MP402. Blocking out the torso.mp460.03MB
  • MP403. Blocking in the arms and legs.mp461.56MB
  • MP404. Adding the feet and hands.mp469.02MB
  • MP405. Reviewing the concept.mp450.39MB
  • MP406. Dividing the mesh into workable polygroups.mp466.24MB
  • MP407. Using polygroups to plot out armor panels.mp469.34MB
  • MP408. Using Panel Loops to create the under-armor.mp459.06MB
  • MP409. Creating the abdominal armor.mp472.26MB
  • MP410. Extracting the ribcage armor.mp462.08MB
  • MP411. Creating armor for the sternum.mp469.22MB
  • MP412. Creating the chest plate cover.mp471.57MB
  • MP413. Extracting the priry chest armor.mp470.07MB
  • MP414. Creating complex armor shapes for the torso.mp464.95MB
  • MP415. Creating the shoulder armor.mp478.96MB
  • MP416. Sculpting the upper arm armor.mp461.94MB
  • MP417. Customizing the curve brush to add armor enhancements.mp465.13MB
  • MP418. Creating the armor for the pelvis.mp463.79MB
  • MP419. Creating the upper leg armor.mp470.07MB
  • MP420. Creating the armor for the lower leg.mp444.92MB
  • MP421. Using DynaMesh for the knee armor.mp445.06MB
  • MP422. Blocking out the boots.mp473.02MB
  • MP423. Detailing the hands.mp448.93MB
  • MP424. Blocking out the back and neck armor.mp471.45MB
  • MP425. Detailing the neck armor.mp437.39MB
  • MP426. Creating a mech spine brush.mp471.67MB
  • MP427. Using DynaMesh to create the backpack.mp457.18MB
  • MP428. Using curve brushes to detail the backpack.mp464.17MB
  • MP429. Adding tendrils and surface details to the backpack.mp463.79MB
  • MP430. Blocking out the armor for the face.mp461.52MB
  • MP431. Adding the eye piece and detailing the cranial armor.mp457.08MB
  • MP432. Inserting additional eye pieces.mp465.73MB
  • MP433. Modeling the robotic eye.mp462.21MB
  • MP434. Detailing the eyepiece.mp452.24MB
  • MP435. Incorporating the eyepiece into the head.mp471.24MB
  • MP436. Creating the mouth piece.mp447.94MB
  • MP437. Adding wires and final details to the head piece.mp445.54MB
  • MP438. Blocking in the hun face.mp464.28MB
  • MP439. Polypainting the face.mp478.82MB
  • MP440. Creating the wrist cannon.mp459.50MB
  • MP441. Adding final details to the wrist cannon.mp467.95MB
  • MP442. Setting up the render.mp473.36MB
  • MP443. Creating the background ige in After Effects.mp464.04MB
  • MP444. Compositing the render passes in Photoshop.mp464.39MB
  • MP445. Texturing armor dage in Photoshop.mp464.89MB
  • MP446. Adding color in Photoshop.mp467.84MB
  • MP447. Final touches in After Effects.mp472.63MB
  • ZIPCreating a Hard Surface Futuristic Soldier in ZBrush.zip3.22GB
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