fileDigital-Tutors-Creating--kvsi

Digital Tutors Creating Aored Beast ZBrush 2013
  • MKV1. Introduction and project overview.mkv7.49MB
  • MKV10. Further defining the anatomy of the creature.mkv25.57MB
  • MKV11. Adjusting silhouette and beginning sculpting the feet.mkv28.54MB
  • MKV12. Continuing to adjust the silhouette of our creature.mkv31.05MB
  • MKV13. Continuing to build teeth for our character.mkv29.35MB
  • MKV14. Beginning to sculpt the back feet of the character.mkv34.35MB
  • MKV15. Adding muscle structure and refining secondary form.mkv26.67MB
  • MKV16. Reading the character from a distance.mkv29.61MB
  • MKV17. Using QRemesher to reologize our creature.mkv32.81MB
  • MKV18. Beginning to create the armor for our creature.mkv20.23MB
  • MKV19. Building back armor for our creature.mkv25.60MB
  • MKV2. Informing our design with anil anatomy reference.mkv59.59MB
  • MKV20. Building the saddle.mkv20.23MB
  • MKV21. king face armor for our creature.mkv32.01MB
  • MKV22. Adding secondary pieces of armor and creating leather straps.mkv49.30MB
  • MKV23. Adding accessories to the saddle.mkv22.28MB
  • MKV24. Detailing accessories and creating elbow armor.mkv28.51MB
  • MKV25. Adding spikes to the armor and detailing the creature.mkv36.14MB
  • MKV26. Using alphas to detail the creature.mkv20.83MB
  • MKV27. Adding detailed props.mkv24.44MB
  • MKV28. Beginning to detail the armor and accessories.mkv21.43MB
  • MKV29. Continuing to detail the armor.mkv37.53MB
  • MKV3. Using ZSpheres to create a base mesh.mkv18.80MB
  • MKV30. Using the slash brush to detail the armor.mkv22.74MB
  • MKV31. Beginning painting the body of the creature.mkv21.48MB
  • MKV32. Continuing to paint the creature.mkv18.25MB
  • MKV33. Adding secondary details to the paint.mkv24.83MB
  • MKV34. Painting the armor of our creature.mkv40.82MB
  • MKV35. Painting the accessories.mkv29.67MB
  • MKV36. Continuing the paint process and posing our character.mkv38.44MB
  • MKV37. Exporting the textures.mkv13.06MB
  • MKV38. Deciting the subtools to prepare for export.mkv17.34MB
  • MKV39. Importing our oects into KeyShot.mkv45.10MB
  • MKV4. Continuing to build our base mesh.mkv25.70MB
  • MKV40. Setting up the camera and editing terials.mkv60.11MB
  • MKV41. Setting up the lighting for our scene.mkv50.76MB
  • MKV42. Continuing to composite the render.mkv30.66MB
  • MKV43. Creating an ambient occlusion pass.mkv38.41MB
  • MKV44. Compositing a background for the render.mkv43.77MB
  • MKV45. Using the clown pass to adjust the render.mkv37.14MB
  • MKV46. Using texture overlay to enhance our render.mkv51.24MB
  • MKV47. Final touches.mkv46.11MB
  • MKV5. Blocking in the in forms.mkv23.64MB
  • MKV6. Continuing blocking in the forms of our character.mkv20.02MB
  • MKV7. Refining jor muscle groups.mkv22.06MB
  • MKV8. Continuing to refine the creature.mkv22.12MB
  • MKV9. Adding muscle structure and refining form.mkv21.34MB
  • PNGLogo.png321.99KB
  • ZIPProject_files.zip809.12MB
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