fileDigital-Tutors-Designing-qy8N

Digital Tutors Designing Elegant Product Visualizations CINE and After Effec
  • MP401. Introduction and project overview.mp49.69MB
  • MP402. Beginning our watch design.mp424.00MB
  • MP403. Creating the first gear.mp419.40MB
  • MP404. Duplicating cogs for the gear.mp422.58MB
  • MP405. Creating a gear one-third the size of our first gear.mp421.90MB
  • MP406. Creating decorative patterns for the insides of the gears.mp437.99MB
  • MP407. king spirals for the gear decorations.mp441.56MB
  • MP408. Designing the watch faces.mp421.48MB
  • MP409. Adding detail to the watch face.mp441.26MB
  • MP410. king a far outer rim with our existing path.mp419.91MB
  • MP411. Adding minute ticks.mp429.68MB
  • MP412. Designing the hands.mp431.74MB
  • MP413. Sing our Illustrator paths and outlines to use as splines in CINE.mp413.33MB
  • MP414. Setting up the CINE 4D project and importing paths to CINEMA 4D.mp449.36MB
  • MP415. Creating the in watch casing.mp480.68MB
  • MP416. Creating the outer rims with a sweep.mp468.40MB
  • MP417. Using extrude with our watch faces and hands.mp457.78MB
  • MP418. Extruding the gears.mp432.67MB
  • MP419. Trouble-shooting splines that create probletic geometry.mp439.41MB
  • MP420. Creating the large gear from multiple splines.mp474.45MB
  • MP421. Using an array and boole to ke the minute ticks.mp468.92MB
  • MP422. Using booles to ke room for the gears.mp466.09MB
  • MP423. Creating glass for the face and inner section.mp465.84MB
  • MP424. Sweeping the circles for realistic details.mp452.11MB
  • MP425. Creating the filigree for the outside edge.mp455.61MB
  • MP426. Modeling the band connectors.mp454.50MB
  • MP427. Using MoGraph to create the watch band.mp470.75MB
  • MP428. Finishing the watch band.mp454.27MB
  • MP429. Using a deformer to edit the watch band.mp437.10MB
  • MP430. Creating the wind.mp467.62MB
  • MP431. Adding final details.mp463.35MB
  • MP432. Building the in rose gold texture from an existing shader.mp430.37MB
  • MP433. Creating terials that complement our rose gold.mp434.62MB
  • MP434. Applying textures for ximum contrast and readability.mp465.60MB
  • MP435. Using Selection tags to apply multiple textures on a single piece of geometry.mp467.04MB
  • MP436. Setting up Camera 1.mp458.91MB
  • MP437. Setting up Camera 2.mp467.40MB
  • MP438. Setting up Camera 3.mp469.20MB
  • MP439. Setting up Camera 4.mp428.64MB
  • MP440. Creating a gradient for our environment lighting.mp414.16MB
  • MP441. Setting up our in lights.mp444.38MB
  • MP442. Setting up additional lights.mp438.63MB
  • MP443. Finishing the light setup.mp459.68MB
  • MP444. Using planes of geometry to bounce light on reflective surfaces.mp424.62MB
  • MP445. Troubleshooting geometry issues.mp427.99MB
  • MP446. Editing the assignment of our terials.mp427.59MB
  • MP447. Tweaking our terials.mp454.78MB
  • MP448. Editing the key light.mp420.37MB
  • MP449. Setting our render settings.mp421.02MB
  • MP450. Checking our render with the external renderer.mp431.65MB
  • MP451. Adjusting the Camera focus distance for ximum contrast in our depth pass.mp462.87MB
  • MP452. Splitting the project into multiple projects for easier rendering.mp461.31MB
  • MP453. Adding subdivisions on a shot-by-shot basis.mp462.51MB
  • MP454. Rendering our shots.mp427.63MB
  • MP455. Importing our passes into After Effects and organizing them.mp420.75MB
  • MP456. Using the ambient occlusion passes.mp439.13MB
  • MP457. Creating depth of field with Camera Lens Blur and the depth pass.mp434.32MB
  • MP458. Faking depth of field with Adjustment Layers.mp461.95MB
  • MP459. Using the alpha pass with the depth pass to fix areas of incorrect blur.mp432.71MB
  • MP460. Using the alpha pass to replace the background.mp429.72MB
  • MP461. Adding vignette and filter flare ghosts.mp483.53MB
  • MP462. Creating tracks for lens flares.mp459.00MB
  • MP463. Adding lights and parenting them to the null oects.mp446.96MB
  • MP4. Creating lens flares with Knoll Light Factory.mp465.83MB
  • MP465. Editing the look of the lens flares.mp466.12MB
  • MP466. Keying the flare brightness over time.mp474.88MB
  • MP467. Creating astigti and chromatic aberration.mp436.03MB
  • MP468. Adding our watch brand logo with a sk reveal.mp437.68MB
  • MP469. Using the pixel motion blur effect.mp430.74MB
  • MP470. Transitioning between shots.mp463.83MB
  • MP471. Rendering our watch commercial to a sequence.mp430.43MB
  • RARProject_Files.rar960.38MB
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