fileDigital-Tutors-Introduct-vzZc

Digital Tutors Introduction 2011
  • AVI01. Introduction and Project Overview.i14.57MB
  • AVI02. Creating Your First Oect.i44.61MB
  • AVI03. Overview of the User Interface.i65.21MB
  • AVI04. Creating a Project in ya.i20.98MB
  • AVI05. Sing Files and File Types.avi31.20MB
  • AVI06. Viewing Geometry.i47.00MB
  • AVI07. Getting used to QWERTY.i75.64MB
  • AVI08. Channel Box and Layer Editor.i71.20MB
  • AVI09. Using the Attribute Editor.i30.61MB
  • AVI10. Grouping and Parenting.i29.07MB
  • AVI11. Working with the Hotbox.i29.08MB
  • AVI12. Selection sks.i25.16MB
  • AVI13. Writing Your First MEL Script.i39.94MB
  • AVI14. Working with Shelves.i29.61MB
  • AVI15. Modeling Project Overview.i9.45MB
  • AVI16. Modeling the basic shape of the engine shell.i101.20MB
  • AVI17. Building the rear of the engine from NURBS.i105.05MB
  • AVI18. Extracting a rim from the front of the engine.i104.47MB
  • AVI19. Extruding a vent from the of the engine.i80.32MB
  • AVI20. Adding slats to the in vent of the engine.i78.55MB
  • AVI21. Modeling the rear cone and thrust ring.i92.49MB
  • AVI22. Adding radial struts around the engine.i79.81MB
  • AVI23. Building vents on the sides of the engine.i76.34MB
  • AVI24. Adding a power coupling and side rail.i110.13MB
  • AVI25. Creating the basic shape of the cab.i51.11MB
  • AVI26. Modeling the cab interior.i87.41MB
  • AVI27. Building the windshield and exterior panels.i108.50MB
  • AVI28. Adding rails over the racer cab.i111.55MB
  • AVI29. Building the cable connectors and hood ornaments.i100.43MB
  • AVI30. Modeling cables from NURBS curves.i129.37MB
  • AVI31. Texturing Project Overview.i9.83MB
  • AVI32. Hypershade overview .i52.27MB
  • AVI33. Applying and nipulating materials.i96.58MB
  • AVI34. Modulating color using ramps.i93.58MB
  • AVI35. Adding multiple terials to oects.i46.50MB
  • AVI36. Using transparency with our terials.i23.89MB
  • AVI37. Using UVs to prepare polygons for texturing.i77.97MB
  • AVI38. Working with procedural textures.i40.43MB
  • AVI39. Working with external texture ps.i55.33MB
  • AVI40. Using bump ps to simulate depth.i72.14MB
  • AVI41. Combining ramps with other procedural nodes.i74.75MB
  • AVI42. Adding a car paint terial.i90.77MB
  • AVI43. Using the 3D Paint Tool to paint textures.i70.60MB
  • AVI44. Introduction to the Rigging & Anition Process.i11.82MB
  • AVI45. Creating control curves for our oects.i83.91MB
  • AVI46. Using display layers to organize our rig.i51.66MB
  • AVI47. Organizing the scene and using selection handles.i54.41MB
  • AVI48. Creating custom attributes.i26.74MB
  • AVI49. Using the Connection Editor to drive values.i52.02MB
  • AVI50. Writing your first expression.i67.92MB
  • AVI51. Adding a speed setting for the expression.i66.78MB
  • AVI52. Using Set Driven Key to simplify the rigging process.i85.89MB
  • AVI53. Drawing your first joint chain.i92.68MB
  • AVI54. Binding the geometry onto joints.i110.47MB
  • AVI55. king the scene animator friendly.i53.22MB
  • AVI56. Adding random movement through expressions.i79.97MB
  • AVI57. Removing channels from the Channel Box.i34.32MB
  • AVI58. Learn to set key frames and use the time slider and Graph Editor.i45.94MB
  • AVI59. naging key frames with the Graph Editor.i62.36MB
  • AVI60. Creating a cycling anition.i54.35MB
  • AVI61. Aniting oects using path animation.i55.11MB
  • AVI62. Using the Auto Key feature.i67.75MB
  • AVI63. Modifying key frames using the time slider.i53.53MB
  • AVI. Creating Playblasts to preview the anition.i39.19MB
  • AVI65. Dynamics Project Overview.i3.73MB
  • AVI66. Using the Fire Effect.i60.08MB
  • AVI67. Adding Fire to the Engine.i45.73MB
  • AVI68. Using the Lightning Effect.i56.55MB
  • AVI69. Creating a Particle Simulation.i69.07MB
  • AVI70. Getting oke Behior.avi61.01MB
  • AVI71. Modifying the Shape of the Particles.i69.51MB
  • AVI72. Introduction to the Lighting and Rendering Section.i8.45MB
  • AVI73. Overview of various light types in ya.i45.50MB
  • AVI74. Exploring common attributes of ya lights.i60.96MB
  • AVI75. Rendering with depth p shadows.i31.31MB
  • AVI76. Rendering with raytraced shadows.i37.36MB
  • AVI77. Using Ige Planes to create a renderable environment.i50.22MB
  • AVI78. tching Maya light sources to a photographic environment.i78.01MB
  • AVI79. Using the Attribute Spread Sheet to adjust multiple oects.i89.49MB
  • AVI80. Isolating shadows with the Use Background shader.i50.56MB
  • AVI81. Using Light Linking to control an oect s illumination.i42.55MB
  • AVI82. tching the Maya camera to a photographic environment.i61.17MB
  • AVI83. Using the 2D Pan-Zoom feature in ya.i30.60MB
  • AVI84. Adjusting the rendered oothness of NURBS oects .i33.92MB
  • AVI85. Adding displacement ps to Maya geometry.i43.10MB
  • AVI86. Batch Rendering your anited sequence from Maya.i92.24MB
  • MAproject_filesscenesdynamics_fire_intro.3.55MB
  • MAproject_filesscenesdynamics_fire_start.1.94MB
  • MAproject_filesscenesdynamics_lighting_start.1.35MB
  • MAproject_filesscenesdynamics_oke_part2.1.67MB
  • MAproject_filesscenesdynamics_oke_start.2.26MB
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  • MAproject_filessceneslesson_30_complete.578.53KB
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  • MAproject_filessceneslesson_43_complete.2.15MB
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  • MAproject_filessceneslesson__complete.2.03MB
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  • MAproject_filessceneslesson_66_start.4.82MB
  • MAproject_filessceneslesson_67_complete.617.25KB
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  • MAproject_filessceneslesson_68_complete.1.59MB
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  • MAproject_filessceneslesson_84_start.2.40MB
  • MAproject_filesscenesrigging_01.2.79MB
  • MAproject_filesscenesrigging_final.2.95MB
  • MAproject_filesscenestex_03_start.1.85MB
  • HDRproject_filessourceigesDigitalTutors_office.hdr3.74MB
  • BMPproject_filestexturesheadlight.bmp3.43MB
  • BMPproject_filestextureechanical.bmp2.27MB
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