Digital-Tutors-Introduct-vzZc
01. Introduction and Project Overview.i14.57MB
02. Creating Your First Oect.i44.61MB
03. Overview of the User Interface.i65.21MB
04. Creating a Project in ya.i20.98MB
05. Sing Files and File Types.avi31.20MB
06. Viewing Geometry.i47.00MB
07. Getting used to QWERTY.i75.64MB
08. Channel Box and Layer Editor.i71.20MB
09. Using the Attribute Editor.i30.61MB
10. Grouping and Parenting.i29.07MB
11. Working with the Hotbox.i29.08MB
12. Selection sks.i25.16MB
13. Writing Your First MEL Script.i39.94MB
14. Working with Shelves.i29.61MB
15. Modeling Project Overview.i9.45MB
16. Modeling the basic shape of the engine shell.i101.20MB
17. Building the rear of the engine from NURBS.i105.05MB
18. Extracting a rim from the front of the engine.i104.47MB
19. Extruding a vent from the of the engine.i80.32MB
20. Adding slats to the in vent of the engine.i78.55MB
21. Modeling the rear cone and thrust ring.i92.49MB
22. Adding radial struts around the engine.i79.81MB
23. Building vents on the sides of the engine.i76.34MB
24. Adding a power coupling and side rail.i110.13MB
25. Creating the basic shape of the cab.i51.11MB
26. Modeling the cab interior.i87.41MB
27. Building the windshield and exterior panels.i108.50MB
28. Adding rails over the racer cab.i111.55MB
29. Building the cable connectors and hood ornaments.i100.43MB
30. Modeling cables from NURBS curves.i129.37MB
31. Texturing Project Overview.i9.83MB
32. Hypershade overview .i52.27MB
33. Applying and nipulating materials.i96.58MB
34. Modulating color using ramps.i93.58MB
35. Adding multiple terials to oects.i46.50MB
36. Using transparency with our terials.i23.89MB
37. Using UVs to prepare polygons for texturing.i77.97MB
38. Working with procedural textures.i40.43MB
39. Working with external texture ps.i55.33MB
40. Using bump ps to simulate depth.i72.14MB
41. Combining ramps with other procedural nodes.i74.75MB
42. Adding a car paint terial.i90.77MB
43. Using the 3D Paint Tool to paint textures.i70.60MB
44. Introduction to the Rigging & Anition Process.i11.82MB
45. Creating control curves for our oects.i83.91MB
46. Using display layers to organize our rig.i51.66MB
47. Organizing the scene and using selection handles.i54.41MB
48. Creating custom attributes.i26.74MB
49. Using the Connection Editor to drive values.i52.02MB
50. Writing your first expression.i67.92MB
51. Adding a speed setting for the expression.i66.78MB
52. Using Set Driven Key to simplify the rigging process.i85.89MB
53. Drawing your first joint chain.i92.68MB
54. Binding the geometry onto joints.i110.47MB
55. king the scene animator friendly.i53.22MB
56. Adding random movement through expressions.i79.97MB
57. Removing channels from the Channel Box.i34.32MB
58. Learn to set key frames and use the time slider and Graph Editor.i45.94MB
59. naging key frames with the Graph Editor.i62.36MB
60. Creating a cycling anition.i54.35MB
61. Aniting oects using path animation.i55.11MB
62. Using the Auto Key feature.i67.75MB
63. Modifying key frames using the time slider.i53.53MB
. Creating Playblasts to preview the anition.i39.19MB
65. Dynamics Project Overview.i3.73MB
66. Using the Fire Effect.i60.08MB
67. Adding Fire to the Engine.i45.73MB
68. Using the Lightning Effect.i56.55MB
69. Creating a Particle Simulation.i69.07MB
70. Getting oke Behior.avi61.01MB
71. Modifying the Shape of the Particles.i69.51MB
72. Introduction to the Lighting and Rendering Section.i8.45MB
73. Overview of various light types in ya.i45.50MB
74. Exploring common attributes of ya lights.i60.96MB
75. Rendering with depth p shadows.i31.31MB
76. Rendering with raytraced shadows.i37.36MB
77. Using Ige Planes to create a renderable environment.i50.22MB
78. tching Maya light sources to a photographic environment.i78.01MB
79. Using the Attribute Spread Sheet to adjust multiple oects.i89.49MB
80. Isolating shadows with the Use Background shader.i50.56MB
81. Using Light Linking to control an oect s illumination.i42.55MB
82. tching the Maya camera to a photographic environment.i61.17MB
83. Using the 2D Pan-Zoom feature in ya.i30.60MB
84. Adjusting the rendered oothness of NURBS oects .i33.92MB
85. Adding displacement ps to Maya geometry.i43.10MB
86. Batch Rendering your anited sequence from Maya.i92.24MB
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project_filestexturesheadlight.bmp3.43MB
project_filestextureechanical.bmp2.27MB
- CreateTime2018-01-01
- UpdateTime2018-04-02
- FileTotalCount155
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