fileLynda-Game-Art-Model-UV--181xa

Lynda Game Art Model Low Poly Character
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/001_Hub_Creation.max134.70MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/002_Hub_Shaping.max134.76MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/003_Hub_Unwrapping.max134.78MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/004_DriveShaft_Pt1.max134.89MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/005_DriveShaft_Pt2.max134.57MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/006_Symmetry_Modifiers.max134.91MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/007_DriveShaft_Mapping.max134.93MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/008_Drive_Cylinder_Building.max134.97MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/009_Guide_ob<x>jects.max134.63MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/010_Drive_Wheel_Detailing.max135.02MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/011_Drive_Wheel_Finishing.max135.06MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_01\\/012_Drive_Wheel_UVs.max135.18MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/001_MainWheel_Support.max135.24MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/002_Support_Refining.max135.26MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/003_Creating_Wheels.max135.28MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/004_Wheel_Detail.max135.29MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/005_UV_Preparation.max135.31MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/006_Wheel_Unwrapping.max135.35MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/007_Single_Wheel_Creation.max135.41MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/008_Wheel_UV_Creation.max135.49MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/009_MainSupport_Creation.max135.55MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/010_Support_UV_Mapping.max135.56MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/011_Tread_Assembly_Modelling.max135.58MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/012_fr<x>ame_Creation.max135.61MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/013_fr<x>ame_UV_Mapping.max135.66MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/014_Track_Modelling.max135.70MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_02\\/015_Track_Unwrapping.max135.72MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_03\\/001_Head_Modelling.max135.75MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_03\\/002_Eye_Socket_Modelling.max135.77MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_03\\/003_Detailing.max135.87MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_03\\/004_Head_Unwrapping.max135.89MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/001_Piston_Support.max135.81MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/002_Piston_Support_UVs.max135.82MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/003_Support_Arm.max135.86MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/004_Arm_Detailing.max135.87MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/005_Arm_Unwrapping.max135.87MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/006_Piston_Building.max135.91MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/007_Piston_UV_Creation.max135.93MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/008_Piston_Connector.max135.96MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_04\\/009_Piston_Unwrapping.max135.98MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_05\\/001_Scoop_ba<x>se.max136.02MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_05\\/002_Scoop_Refinement.max136.05MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_05\\/003_Scoop_UV_Mapping.max136.14MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_05\\/004_Mesh_Combining.max136.15MB
  • MAXEx_Files_GameArt_UVp\\scenes\\Chapter_05\\/005_Model_Exporting.max136.28MB
  • MAXEx_Files_GameArt_UVp\\scenes\\/_Lowpoly_Final.max5.43MB
  • MP4001 Welcome.mp414.56MB
  • MP4002 What you should know before watching this course.mp42.17MB
  • MP4003 Using the exercise files.mp41.86MB
  • MP4004 Setting up the x project.mp48.03MB
  • MP4005 A quick word about gam and scale.mp46.67MB
  • MP4006 Setting up the scene.mp410.54MB
  • MP4007 Creating the hub.mp422.02MB
  • MP4008 Shaping the hub.mp416.37MB
  • MP4009 Unwrapping the hub.mp417.61MB
  • MP4010 Creating the drive shaft part 1.mp416.10MB
  • MP4011 Creating the drive shaft part 2.mp46.90MB
  • MP4012 Using symmetry modifiers to keep the shape.mp419.80MB
  • MP4013 UV pping the drive shaft.mp412.00MB
  • MP4014 Building the drive cylinder.mp413.32MB
  • MP4015 Using guide ob<x>jects.mp417.41MB
  • MP4016 Detailing the drive wheel.mp422.27MB
  • MP4017 Finishing off the drive wheel.mp417.82MB
  • MP4018 Setting up UV ps for the wheels.mp411.69MB
  • MP4019 Creating the in wheel support.mp423.60MB
  • MP4020 Refining the wheel support model.mp416.87MB
  • MP4021 Creating the wheels.mp417.08MB
  • MP4022 Modeling the wheels detail.mp416.36MB
  • MP4023 Prepping the model for UV unwrapping.mp417.59MB
  • MP4024 Unwrapping the wheels and support.mp422.63MB
  • MP4025 Creating the single wheel.mp417.83MB
  • MP4026 Uwrapping the single wheel.mp410.51MB
  • MP4027 Creating the in support.mp415.07MB
  • MP4028 Unwrapping the in support.mp47.19MB
  • MP4029 Modeling the tread assembly fr<x>ame.mp417.83MB
  • MP4030 Creating the rest of the fr<x>ame.mp49.66MB
  • MP4031 UV pping the fr<x>ame mesh.mp414.75MB
  • MP4032 Using splines to create the tracks.mp414.48MB
  • MP4033 Unwrapping the tracks.mp49.54MB
  • MP4034 Modeling the head shape.mp422.56MB
  • MP4035 Creating the eye sockets.mp423.96MB
  • MP4036 Detailing the shape.mp415.02MB
  • MP4037 Unwrapping the head.mp411.72MB
  • MP4038 Creating the piston support.mp412.39MB
  • MP4039 UV pping the support.mp49.23MB
  • MP4040 Creating the support arm.mp416.94MB
  • MP4041 Detailing the end of the arm.mp49.81MB
  • MP4042 Unwrapping the support arm.mp47.11MB
  • MP4043 Building the piston.mp418.98MB
  • MP4044 pping the piston.mp412.56MB
  • MP4045 Creating the piston connector.mp416.15MB
  • MP4046 Unwrapping the connector.mp416.29MB
  • MP4047 Creating the scoop ba<x>se shape.mp419.75MB
  • MP4048 Refining the scoop.mp412.25MB
  • MP4049 Unwrapping the scoop.mp47.20MB
  • MP4050 Attaching the mesh back together.mp413.42MB
  • MP4051 Exporting the model.mp49.21MB
  • MP4052 Baking out the norl map.mp48.14MB
  • MP4053 Fixing the norl map issue.mp415.98MB
  • MP4054 Next steps.mp46.61MB
Latest Search: 1.ONSD-583   2.MIBD-664   3.AAJB-139   4.BIB-044   5.BUR-329   6.MN-070   7.NIT-077   8.MIBD-720   9.PPPD-163   10.LACO-02   11.DJNO-77   12.MILD-728   13.FETI-010   14.CRAD-061   15.MIBD-684   16.AGEMIX-160   17.IDBD-242   18.HND-047   19.PSSD-211   20.MIBD-586   21.MXGS-010   22.ONSD-599   23.DVH-356   24.KK-121   25.YAB-111   26.KWBD-050   27.NFDM-308   28.JJ-020   29.OPBD-051   30.RPD-20   31.GIFD-88   32.CMN-096   33.HSP-02   34.OOMN-037   35.VNDS-5106   36.BNDV-00572   37.MIAD-603   38.RCT-465   39.OPBD-047   40.RKI-185   41.AAJ-027   42.DSE-610   43.MOT-004   44.EVIS-026   45.OAE-077   46.KBKD-1201   47.DFMT-038   48.LAKA-006   49.ARMD-840   50.NST-011   51.VSPDS-329   52.MTV-111   53.FMC-013   54.URJ-004   55.HWD-202   56.CN-044   57.ID-006   58.TTTB-108   59.SINO-035   60.PUR-005   61.ABOD-069   62.EMAZ-006   63.KMI-033   64.TYWD-006   65.SD-634   66.GS-535   67.MA-207   68.RD-303   69.DJNA-027   70.NHDTA-150   71.583   72.6   73.139   74.044   75.329   76.070   77.077   78.720   79.163   80.02   81.77   82.728   83.010   84.061   85.684   86.160   87.242   88.047   89.211   90.586   91.010   92.599   93.356   94.121   95.111   96.050   97.308   98.020   99.051   100.20   101.88   102.096   103.02   104.037   105.5106   106.00572   107.603   108.465   109.047   110.185   111.027   112.610   113.004   114.026   115.077   116.1201   117.038   118.006   119.840   120.011   121.329   122.111   123.013   124.004   125.202   126.044   127.006   128.108   129.035   130.005   131.069   132.006   133.033   134.006   135.634   136.535   137.207   138.303   139.027   140.150