fileLynda-Unreal-Architectur-1eVjk

Lynda Unreal Architectural Industrial Visualization
  • MP4001 Welcome.mp412.76MB
  • MP4002 What to know.mp43.70MB
  • MP4003 Using the exercise files.mp47.60MB
  • MP4004 What defines an effective visualization_.mp46.04MB
  • MP4005 Unreal Engine and visualization.mp47.22MB
  • MP4006 Defining goals for the project.mp43.00MB
  • MP4007 Creating the Unreal Engine 4 (UE4) project.mp416.19MB
  • MP4008 Adjusting first-person project settings.mp424.78MB
  • MP4009 Project directory structure.mp48.32MB
  • MP4010 Tips for creating effective assets.mp416.45MB
  • MP4011 Units and scale for UE4.mp426.32MB
  • MP4012 Exporting assets for UE4.mp439.46MB
  • MP4013 Importing assets into UE4.mp417.58MB
  • MP4014 Organizing content with subdirectories.mp413.95MB
  • MP4015 Placing assets in the scene.mp417.02MB
  • MP4016 The Static Mesh Editor.mp49.24MB
  • MP4017 Adding and editing collisions.mp433.21MB
  • MP4018 Testing and adjusting pla<x>yer settings.mp424.15MB
  • MP4019 Working with textures.mp414.57MB
  • MP4020 Creating a basic terial.mp439.13MB
  • MP4021 Applying the hardwood floor terial.mp421.21MB
  • MP4022 Pre-lighting.mp419.92MB
  • MP4023 Secondary lights.mp436.10MB
  • MP4024 Building lighting as preview.mp426.57MB
  • MP4025 Adding a post-process volume.mp413.31MB
  • MP4026 Applying effects.mp436.08MB
  • MP4027 World and render settings.mp425.98MB
  • MP4028 Simple camera anition.mp411.70MB
  • MP4029 Working with tinee.mp422.26MB
  • MP4030 Creating a sequence with tinee.mp423.21MB
  • MP4031 Rendering still iges in UE4.mp411.71MB
  • MP4032 Rendering a visualization video from UE4.mp410.74MB
  • MP4033 Building settings for game output.mp415.68MB
  • MP4034 Building a playable game.mp46.72MB
  • MP4035 Testing the playable visualization.mp410.12MB
  • MP4036 Next steps.mp45.32MB
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  • 007Ex_Files_Unreal_Viz.7z.007358.48MB
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