fileLynda-ya-2016-Essential--VXBu

Lynda 2016 Essential Training
  • MP4088 Understanding the basics of cameras.mp433.66MB
  • ZIPExercise Files.zip33.37MB
  • MP4081 pping ob< x> jects in the UV Editor.mp432.86MB
  • MP4029 Selecting polygonal components.mp426.96MB
  • MP4078 Basic UV pping for polygonal ob< x> jects.mp424.28MB
  • MP4034 Setting up reference.mp422.19MB
  • MP4030 Using Soft Select and Reflection.mp421.74MB
  • MP4036 Using the Extrude tools.mp420.47MB
  • MP4031 Modeling a low poly tree.mp420.27MB
  • MP4069 Understanding the basic shader types.mp420.01MB
  • MP4028 Creating polygonal ob< x> jects.mp419.67MB
  • MP4006 Configuring viewports.mp419.32MB
  • MP4082 Projecting textures on NURBS surfaces.mp419.09MB
  • MP4056 Using the NURBS curve tools.mp418.86MB
  • MP4055 NURBS primitives.mp418.58MB
  • MP4039 Modeling symmetrical ob< x> jects.mp418.49MB
  • MP4033 Boolean tools.mp417.96MB
  • MP4079 Using cylindrical projections on polygons.mp417.34MB
  • MP4053 Sculpting a basic landscape.mp417.30MB
  • MP4057 Creating radial surfaces with Revolve.mp417.26MB
  • MP4059 Opening and closing curves and surfaces.mp417.12MB
  • MP4063 Extracting NURBS curves from surfaces.mp416.84MB
  • MP4083 3D painting.mp416.78MB
  • MP4070 Creating and applying ps.mp416.71MB
  • MP4097 Modifying keys in the Graph Editor.mp416.26MB
  • MP4102 Aniting ob< x> jects along spline paths.mp416.22MB
  • MP4004 Overview of the ya interface.mp416.07MB
  • MP4013 nipulating pivots.mp415.82MB
  • MP4054 Introducing NURBS modeling and editing.mp415.60MB
  • MP4011 Using the Move tool.mp415.52MB
  • MP4067 Converting NURBS to polygons.mp415.49MB
  • MP4085 Lights and lighting types in ya.mp415.47MB
  • MP40 Creating curves on a surface.mp415.45MB
  • MP4049 Modeling with nonlinear deformers.mp415.42MB
  • MP4091 Raytracing reflections and refractions.mp415.34MB
  • MP4047 oothing models and naging detail.mp414.95MB
  • MP4020 Creating hierarchies.mp414.95MB
  • MP4019 Working with the Outliner.mp414.87MB
  • MP4080 Understanding the UV Editor.mp414.86MB
  • MP4048 Using Edge Flow to ooth geometry.mp414.84MB
  • MP4007 Nigation.mp414.70MB
  • MP4040 Merging components and target weld.mp414.60MB
  • MP4023 Understanding the Hypergraph.mp414.59MB
  • MP4038 Working with edge loops.mp414.56MB
  • MP4024 Hiding and showing ob< x> jects.mp414.24MB
  • MP4077 Applying multiple terials to polygonal ob< x> jects.mp414.15MB
  • MP4089 Adding depth of field.mp413.83MB
  • MP4010 Selecting ob< x> jects.mp413.70MB
  • MP4076 mental ray terials.mp413.67MB
  • MP4021 Grouping ob< x> jects.mp413.65MB
  • MP4061 Using NURBS extrude.mp413.37MB
  • MP4096 Aniting ob< x> jects using Set Key.mp413.35MB
  • MP4068 Overview of ya rendering.mp413.22MB
  • MP4058 Using NURBS loft.mp413.15MB
  • MP4051 naging ob< x> ject history.mp412.70MB
  • MP4012 Rotating and scaling.mp412.61MB
  • MP4095 Understanding the anition interface.mp412.57MB
  • MP4060 Creating shapes with NURBS planar.mp412.26MB
  • MP4084 Render Settings menu.mp412.15MB
  • MP4025 Creating la< x> yers.mp412.04MB
  • MP4035 Modeling against reference.mp411.91MB
  • MP4073 Creating terials in the Hypershade window.mp411.75MB
  • MP4046 Creating creases in ooth surfaces.mp411.68MB
  • MP4093 Creating ige-ba< x> sed lighting.mp411.34MB
  • MP4075 Using displacement and bump pping.mp411.27MB
  • MP4052 Understanding the brush interface.mp411.22MB
  • MP4045 Working with subdivision surfaces.mp410.90MB
  • MP4050 Modeling with lattices.mp410.78MB
  • MP4032 Combine and Separate.mp410.76MB
  • MP4086 Creating shadows.mp410.63MB
  • MP4043 Using the Polygon Bridge tool.mp410.62MB
  • MP4037 Using the Bevel tools.mp410.51MB
  • MP4016 Working with the Attribute Editor.mp410.50MB
  • MP4074 Using the Ramp terial.mp410.44MB
  • MP4094 Batch rendering.mp410.33MB
  • MP4104 Creating anition cycles.mp410.09MB
  • MP4017 Resetting and freezing transfortions.mp410.03MB
  • MP4062 Using isoparms to refine NURBS surfaces.mp410.02MB
  • MP4072 Working with the Hypershade window.mp49.91MB
  • MP4009 Customizing the interface.mp49.78MB
  • MP4087 Using falloff for realistic lighting.mp49.58MB
  • MP4042 Extruding along a path.mp49.06MB
  • MP4041 Mirroring geometry.mp49.00MB
  • MP4090 Using Motion Blur.mp48.46MB
  • MP4018 Snapping ob< x> jects.mp48.21MB
  • MP4022 Using groups as pivots.mp48.02MB
  • MP4071 Using bitps as texture.mp47.93MB
  • MP4014 Duplicating ob< x> jects.mp47.92MB
  • MP4008 Using the hotbox and rking menus.mp47.60MB
  • MP4100 Ghosting anition.mp47.54MB
  • MP4015 Understanding the Channel Box.mp46.95MB
  • MP4044 Using the Modeling Toolkit.mp46.67MB
  • MP4092 Using indirect lighting for softer shadows.mp46.58MB
  • MP4066 Trimming NURBS surfaces.mp46.48MB
  • MP4099 Creating breakdown keys.mp46.21MB
  • MP4098 Modifying keys in the Dope Sheet.mp46.04MB
  • MP4005 Working with files and ya projects.mp45.82MB
  • MP4105 Adding sound to anitions.mp45.79MB
  • MP4065 Projecting curves on surfaces.mp45.54MB
  • MP4027 Differences between NURBS and polygons.mp45.52MB
  • MP4026 Working with selection sks.mp45.35MB
  • MP4103 Anition playback using Playblast.mp45.12MB
  • MP4101 Using the Grease Pencil tool.mp44.95MB
  • MP4001 Welcome.mp44.80MB
  • MP4003 Using the exercise files.mp4980.43KB
  • MP4106 Next steps.mp4725.91KB
  • MP4002 System requirements.mp4619.39KB
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