fileTalent-Nurture-Academy-L-1qx8s

Talent Nurture Academy Learn Microsoft DirectX from Scratch
  • MP41 - Introduction\\/Introduction.mp48.49MB
  • MP410 - Rendering Pipeline\\/Vertex Processing.mp425.84MB
  • MP410 - Rendering Pipeline\\/Rendering Pipeline.mp416.71MB
  • MP410 - Rendering Pipeline\\/Stream Output Stage.mp416.65MB
  • MP410 - Rendering Pipeline\\/Stages of Rendering Pipeline.mp414.89MB
  • MP410 - Rendering Pipeline\\/Syntics of HLSL.mp413.99MB
  • MP410 - Rendering Pipeline\\/Intro to HLSL.mp413.37MB
  • MP411 - Shader Effects\\/Setting up Constant Buffer.mp442.28MB
  • MP411 - Shader Effects\\/Introduction to Shader Effects.mp430.63MB
  • MP411 - Shader Effects\\/Constant Buffers and Shaders Effect.mp428.63MB
  • MP411 - Shader Effects\\/Upgrading Pixel Shader.mp427.86MB
  • MP411 - Shader Effects\\/Recreating the Vertex Shader.mp427.41MB
  • MP411 - Shader Effects\\/Constant Buffer Alignment.mp426.32MB
  • MP411 - Shader Effects\\/Simple effects.mp426.10MB
  • MP411 - Shader Effects\\/Advanced Parameters.mp424.90MB
  • MP411 - Shader Effects\\/Constant Buffer Alignment Continues.mp422.22MB
  • MP412 - Transfortions\\/Putting the Codes in Practice.mp439.48MB
  • MP412 - Transfortions\\/World Transformation.mp428.44MB
  • MP412 - Transfortions\\/Combining Translation Rotation and Scaling Matrices.mp423.65MB
  • MP412 - Transfortions\\/Introduction to 3D Transformation.mp421.43MB
  • MP412 - Transfortions\\/Final Transformation.mp420.93MB
  • MP412 - Transfortions\\/Matrices.mp420.70MB
  • MP412 - Transfortions\\/Understanding the Combination.mp420.68MB
  • MP412 - Transfortions\\/Field of View.mp419.98MB
  • MP412 - Transfortions\\/Scaling and Different Transformation.mp415.59MB
  • MP413 - Depth Rendering\\/Add Code to the Solution.mp455.20MB
  • MP413 - Depth Rendering\\/Coding Continues.mp445.03MB
  • MP413 - Depth Rendering\\/How to implement Depth Buffer.mp434.84MB
  • MP413 - Depth Rendering\\/Introduction.mp423.82MB
  • MP413 - Depth Rendering\\/Depth Buffer Coding.mp419.39MB
  • MP413 - Depth Rendering\\/Setting up the Depth Buffer.mp415.39MB
  • MP414 - Modelling ob<x>jects\\/Creating Index Buffer Coding.mp440.22MB
  • MP414 - Modelling ob<x>jects\\/Creating simple Models.mp438.29MB
  • MP414 - Modelling ob<x>jects\\/Introduction to Modelling ob<x>jects.mp435.29MB
  • MP414 - Modelling ob<x>jects\\/Conclusion.mp433.53MB
  • MP414 - Modelling ob<x>jects\\/Coding Continues.mp431.19MB
  • MP415 - Customizing Rasterizer\\/Changing ob<x>jects.mp450.48MB
  • MP415 - Customizing Rasterizer\\/Introduction.mp439.23MB
  • MP415 - Customizing Rasterizer\\/Coding.mp434.25MB
  • MP415 - Customizing Rasterizer\\/Coding Continues.mp429.80MB
  • MP416 - Colour Blending\\/Adding Code for different Depth renders.mp450.20MB
  • MP416 - Colour Blending\\/Setting up Continues.mp436.77MB
  • MP416 - Colour Blending\\/Destination Colours.mp424.40MB
  • MP416 - Colour Blending\\/SRC Blend and Destination Blend.mp422.54MB
  • MP416 - Colour Blending\\/Introduction to Colour Blending.mp420.47MB
  • MP416 - Colour Blending\\/Depth Operations.mp419.47MB
  • MP416 - Colour Blending\\/Setting up the Blend States.mp417.87MB
  • MP416 - Colour Blending\\/Blend States.mp417.20MB
  • MP417 - DirectX Texture\\/Adding the Code.mp453.68MB
  • MP417 - DirectX Texture\\/Coding Texture.mp449.42MB
  • MP417 - DirectX Texture\\/WIC.mp434.30MB
  • MP417 - DirectX Texture\\/Vertex Shader.mp423.25MB
  • MP417 - DirectX Texture\\/Texture Address Modes.mp420.09MB
  • MP417 - DirectX Texture\\/Introduction.mp419.50MB
  • MP417 - DirectX Texture\\/WIC Texture Loader.mp419.47MB
  • MP417 - DirectX Texture\\/Passing the Texture.mp419.14MB
  • MP417 - DirectX Texture\\/types of Filters.mp417.16MB
  • MP417 - DirectX Texture\\/Controlling Mip p Levels.mp414.46MB
  • MP417 - DirectX Texture\\/Sampling of Texture.mp413.27MB
  • MP417 - DirectX Texture\\/Create DDS Texture.mp412.69MB
  • MP417 - DirectX Texture\\/Setting Sampler ob<x>jects.mp411.79MB
  • MP418 - DirectX Quaternions\\/Multiplying Quaternions.mp435.48MB
  • MP418 - DirectX Quaternions\\/Quaternions Continues.mp431.15MB
  • MP418 - DirectX Quaternions\\/Adding and Subtracting Complex Numbers.mp428.19MB
  • MP418 - DirectX Quaternions\\/Raising Iginary Numbers to Power.mp422.80MB
  • MP418 - DirectX Quaternions\\/DirectX Primer on CPP.mp422.30MB
  • MP418 - DirectX Quaternions\\/Discriminant.mp420.59MB
  • MP418 - DirectX Quaternions\\/Lets Talk about Quaternions.mp419.86MB
  • MP418 - DirectX Quaternions\\/CPP Final.mp415.84MB
  • MP418 - DirectX Quaternions\\/Introduction.mp413.98MB
  • MP42 - Vector Algebra Basics for DirectX\\/Vectors Operations.mp420.84MB
  • MP42 - Vector Algebra Basics for DirectX\\/Introduction to Vector.mp420.46MB
  • MP42 - Vector Algebra Basics for DirectX\\/Cross Product Example.mp418.93MB
  • MP42 - Vector Algebra Basics for DirectX\\/More on Dot Products.mp418.60MB
  • MP42 - Vector Algebra Basics for DirectX\\/3D Case Continues.mp417.42MB
  • MP42 - Vector Algebra Basics for DirectX\\/Orthogonalization.mp417.15MB
  • MP42 - Vector Algebra Basics for DirectX\\/Orthogonalization with Cross Product.mp417.13MB
  • MP42 - Vector Algebra Basics for DirectX\\/gnitude and Unit Vectors.mp415.72MB
  • MP42 - Vector Algebra Basics for DirectX\\/Vector Dot Products.mp415.07MB
  • MP42 - Vector Algebra Basics for DirectX\\/Cross Product.mp413.99MB
  • MP42 - Vector Algebra Basics for DirectX\\/3D Case.mp413.83MB
  • MP42 - Vector Algebra Basics for DirectX\\/More on Vector Operations.mp413.60MB
  • MP42 - Vector Algebra Basics for DirectX\\/Sumrizing.mp413.44MB
  • MP42 - Vector Algebra Basics for DirectX\\/Vector Coordinates.mp413.19MB
  • MP42 - Vector Algebra Basics for DirectX\\/Computing the gnitude.mp49.87MB
  • MP42 - Vector Algebra Basics for DirectX\\/Vectors Operations Continues Vector Multiplications.mp49.35MB
  • MP42 - Vector Algebra Basics for DirectX\\/Cross Products for 2D Vectors.mp48.21MB
  • MP42 - Vector Algebra Basics for DirectX\\/Translation of Vector.mp48.17MB
  • MP43 - trix Algebra\\/Matrix Multiplications.mp423.03MB
  • MP43 - trix Algebra\\/Row Vector and Column Vector in Matrix.mp422.37MB
  • MP43 - trix Algebra\\/Determinant Continues.mp421.80MB
  • MP43 - trix Algebra\\/Introduction to Matrix Algebra.mp420.64MB
  • MP43 - trix Algebra\\/Vector Matrix Multiplication.mp420.33MB
  • MP43 - trix Algebra\\/Solving a Few Examples in Matrix.mp419.82MB
  • MP43 - trix Algebra\\/Adjoint of Matrix.mp418.63MB
  • MP43 - trix Algebra\\/Important Points.mp418.16MB
  • MP43 - trix Algebra\\/Identity Matrix.mp417.43MB
  • MP43 - trix Algebra\\/Determinant of Matrix.mp416.42MB
  • MP43 - trix Algebra\\/Looking at Example.mp416.12MB
  • MP43 - trix Algebra\\/Summary and Conclusion.mp413.05MB
  • MP43 - trix Algebra\\/Inverse of a Matrix.mp411.90MB
  • MP43 - trix Algebra\\/Summarizing Matrix Algebra.mp49.35MB
  • MP43 - trix Algebra\\/Different Types of Matrices.mp48.91MB
  • MP44 - Linear Transfortion\\/Orthogonal Matrix.mp427.70MB
  • MP44 - Linear Transfortion\\/Rotation Matrix.mp426.82MB
  • MP44 - Linear Transfortion\\/Matrix Representation Continues.mp425.94MB
  • MP44 - Linear Transfortion\\/Transformation Continues.mp424.65MB
  • MP44 - Linear Transfortion\\/Introduction.mp424.56MB
  • MP44 - Linear Transfortion\\/Summarizing Linear Transformation.mp423.83MB
  • MP44 - Linear Transfortion\\/Scaling and Rotation Continues.mp422.66MB
  • MP44 - Linear Transfortion\\/Transformation.mp422.33MB
  • MP44 - Linear Transfortion\\/Matrix Representation of Linear Transformation.mp422.23MB
  • MP44 - Linear Transfortion\\/Different Coordinates.mp419.61MB
  • MP44 - Linear Transfortion\\/Coordinate Transformation.mp419.33MB
  • MP44 - Linear Transfortion\\/Change of Coordinate System.mp416.91MB
  • MP44 - Linear Transfortion\\/Scaling and Rotation.mp416.13MB
  • MP44 - Linear Transfortion\\/Summarizing Continues.mp415.17MB
  • MP44 - Linear Transfortion\\/Linear Transformation Conclusion.mp413.39MB
  • MP44 - Linear Transfortion\\/Coordinate Changing System.mp412.56MB
  • MP44 - Linear Transfortion\\/3 fr<x>ames of references.mp48.34MB
  • MP45 - DirectX\\/Coding Explanation.mp445.86MB
  • MP45 - DirectX\\/Wrting the Functions.mp443.24MB
  • MP45 - DirectX\\/How they work on Windows.mp440.57MB
  • MP45 - DirectX\\/Game Components.mp437.22MB
  • MP45 - DirectX\\/Building up Windows Application.mp434.50MB
  • MP45 - DirectX\\/Explaining Codes.mp432.59MB
  • MP45 - DirectX\\/DirectX Project.mp429.89MB
  • MP45 - DirectX\\/Events.mp425.83MB
  • MP45 - DirectX\\/Current Points.mp422.58MB
  • MP45 - DirectX\\/The Parts of the Game.mp421.06MB
  • MP45 - DirectX\\/Introduction.mp420.30MB
  • MP46 - Life Cycle of an Application\\/More efficient Event Loop.mp449.80MB
  • MP46 - Life Cycle of an Application\\/Hello World App.mp444.04MB
  • MP46 - Life Cycle of an Application\\/Game Life Cycle Chart Diagram.mp412.29MB
  • MP46 - Life Cycle of an Application\\/Introduction to Life Cycle.mp48.84MB
  • MP47 - Entering the world of 3D Graphics\\/Writing DirectX Codes.mp442.55MB
  • MP47 - Entering the world of 3D Graphics\\/Coding Continues.mp432.64MB
  • MP47 - Entering the world of 3D Graphics\\/Primitives.mp424.10MB
  • MP47 - Entering the world of 3D Graphics\\/DXGI.mp418.88MB
  • MP47 - Entering the world of 3D Graphics\\/Entering the world of 3D Graphics.mp417.57MB
  • MP47 - Entering the world of 3D Graphics\\/Graphics Concepts.mp417.08MB
  • MP48 - Direct 3D\\/Creating a Render Target.mp451.78MB
  • MP48 - Direct 3D\\/Swap effects.mp442.49MB
  • MP48 - Direct 3D\\/Swap Chain Continues.mp441.38MB
  • MP48 - Direct 3D\\/Rendering fr<x>ames.mp440.41MB
  • MP48 - Direct 3D\\/Lets Create a Swap Chain.mp437.83MB
  • MP48 - Direct 3D\\/Swap Chain.mp436.15MB
  • MP48 - Direct 3D\\/Direct 3D.mp432.89MB
  • MP48 - Direct 3D\\/Different D3D Flags.mp427.47MB
  • MP49 - DirectX Drawing a Triangle\\/Input Layout.mp444.03MB
  • MP49 - DirectX Drawing a Triangle\\/Creating a new Function.mp439.61MB
  • MP49 - DirectX Drawing a Triangle\\/Vertex Layout.mp438.85MB
  • MP49 - DirectX Drawing a Triangle\\/Drawing a Triangle.mp435.82MB
  • MP49 - DirectX Drawing a Triangle\\/Drawing a Triangle Conclusion.mp435.58MB
  • MP49 - DirectX Drawing a Triangle\\/Vertex Buffer.mp434.28MB
  • MP49 - DirectX Drawing a Triangle\\/Creating a Shader.mp432.23MB
  • MP49 - DirectX Drawing a Triangle\\/Sumrizing.mp431.71MB
  • MP49 - DirectX Drawing a Triangle\\/Triangle Continues.mp429.87MB
  • MP49 - DirectX Drawing a Triangle\\/Drawing on the Screen.mp428.57MB
Latest Search: 1.SPC-001   2.TYWD-037   3.MN-036   4.IBW-208   5.NTD-043   6.MIBD-596   7.DKSW-305   8.CABD-046   9.ARM-174   10.JUSD-297   11.HONE-38   12.CMC-002   13.HPP-004   14.ATAD-096   15.DSML-013   16.SW-048   17.BIB-047   18.MIBD-502   19.ONSD-448   20.ONSD-683   21.BTWD-009   22.ONSD-378   23.SEED-37   24.DSD-055   25.PBD-053   26.JUSD-358   27.DXDB-011   28.PAR-222   29.MIBD-455   30.MIBD-572   31.IDBD-303   32.ONSD-532   33.CSV-006   34.XV-670   35.PBD-099   36.MIBD-658   37.PBD-215   38.DVDPS-919   39.SW-086   40.SEED-71   41.JBOX-004   42.STAR-181   43.CCC-221   44.MIBD-423   45.ISSD-046   46.DOKS-286   47.JUC-799   48.SHKD-500   49.AST-31   50.QBD-016   51.EMBW-067   52.DSE-790   53.MAYS-002   54.ETC-054   55.HRWX-001   56.IFLY-008   57.P-1300025   58.AEIL-322   59.DKSW-195   60.MVS-088   61.DSE-125   62.RMILD-480   63.BNDV-725   64.WNZ-281   65.CF-013   66.DSMG-043   67.NIT-005   68.MARD-229   69.WHPD-004   70.LA-003   71.463   72.041   73.   74.658   75.00813   76.249   77.132   78.060   79.00823   80.003   81.177   82.095   83.027   84.084   85.281   86.239   87.204   88.789   89.256   90.511   91.09   92.101   93.24   94.02   95.034   96.209   97.411   98.203   99.2   100.050   101.053   102.09   103.027   104.210   105.032   106.177   107.1005   108.305   109.223   110.041   111.165   112.180   113.018   114.175   115.66   116.857   117.153   118.82   119.006   120.270   121.219   122.19   123.13   124.001   125.170   126.003   127.025   128.001   129.088   130.021   131.149   132.379   133.055   134.171   135.001   136.487   137.057   138.103   139.277   140.033