Talent-Nurture-Academy-L-1qx8s
- 1 - Introduction\\/Introduction.mp48.49MB
- 10 - Rendering Pipeline\\/Vertex Processing.mp425.84MB
- 10 - Rendering Pipeline\\/Rendering Pipeline.mp416.71MB
- 10 - Rendering Pipeline\\/Stream Output Stage.mp416.65MB
- 10 - Rendering Pipeline\\/Stages of Rendering Pipeline.mp414.89MB
- 10 - Rendering Pipeline\\/Syntics of HLSL.mp413.99MB
- 10 - Rendering Pipeline\\/Intro to HLSL.mp413.37MB
- 11 - Shader Effects\\/Setting up Constant Buffer.mp442.28MB
- 11 - Shader Effects\\/Introduction to Shader Effects.mp430.63MB
- 11 - Shader Effects\\/Constant Buffers and Shaders Effect.mp428.63MB
- 11 - Shader Effects\\/Upgrading Pixel Shader.mp427.86MB
- 11 - Shader Effects\\/Recreating the Vertex Shader.mp427.41MB
- 11 - Shader Effects\\/Constant Buffer Alignment.mp426.32MB
- 11 - Shader Effects\\/Simple effects.mp426.10MB
- 11 - Shader Effects\\/Advanced Parameters.mp424.90MB
- 11 - Shader Effects\\/Constant Buffer Alignment Continues.mp422.22MB
- 12 - Transfortions\\/Putting the Codes in Practice.mp439.48MB
- 12 - Transfortions\\/World Transformation.mp428.44MB
- 12 - Transfortions\\/Combining Translation Rotation and Scaling Matrices.mp423.65MB
- 12 - Transfortions\\/Introduction to 3D Transformation.mp421.43MB
- 12 - Transfortions\\/Final Transformation.mp420.93MB
- 12 - Transfortions\\/Matrices.mp420.70MB
- 12 - Transfortions\\/Understanding the Combination.mp420.68MB
- 12 - Transfortions\\/Field of View.mp419.98MB
- 12 - Transfortions\\/Scaling and Different Transformation.mp415.59MB
- 13 - Depth Rendering\\/Add Code to the Solution.mp455.20MB
- 13 - Depth Rendering\\/Coding Continues.mp445.03MB
- 13 - Depth Rendering\\/How to implement Depth Buffer.mp434.84MB
- 13 - Depth Rendering\\/Introduction.mp423.82MB
- 13 - Depth Rendering\\/Depth Buffer Coding.mp419.39MB
- 13 - Depth Rendering\\/Setting up the Depth Buffer.mp415.39MB
- 14 - Modelling ob<x>jects\\/Creating Index Buffer Coding.mp440.22MB
- 14 - Modelling ob<x>jects\\/Creating simple Models.mp438.29MB
- 14 - Modelling ob<x>jects\\/Introduction to Modelling ob<x>jects.mp435.29MB
- 14 - Modelling ob<x>jects\\/Conclusion.mp433.53MB
- 14 - Modelling ob<x>jects\\/Coding Continues.mp431.19MB
- 15 - Customizing Rasterizer\\/Changing ob<x>jects.mp450.48MB
- 15 - Customizing Rasterizer\\/Introduction.mp439.23MB
- 15 - Customizing Rasterizer\\/Coding.mp434.25MB
- 15 - Customizing Rasterizer\\/Coding Continues.mp429.80MB
- 16 - Colour Blending\\/Adding Code for different Depth renders.mp450.20MB
- 16 - Colour Blending\\/Setting up Continues.mp436.77MB
- 16 - Colour Blending\\/Destination Colours.mp424.40MB
- 16 - Colour Blending\\/SRC Blend and Destination Blend.mp422.54MB
- 16 - Colour Blending\\/Introduction to Colour Blending.mp420.47MB
- 16 - Colour Blending\\/Depth Operations.mp419.47MB
- 16 - Colour Blending\\/Setting up the Blend States.mp417.87MB
- 16 - Colour Blending\\/Blend States.mp417.20MB
- 17 - DirectX Texture\\/Adding the Code.mp453.68MB
- 17 - DirectX Texture\\/Coding Texture.mp449.42MB
- 17 - DirectX Texture\\/WIC.mp434.30MB
- 17 - DirectX Texture\\/Vertex Shader.mp423.25MB
- 17 - DirectX Texture\\/Texture Address Modes.mp420.09MB
- 17 - DirectX Texture\\/Introduction.mp419.50MB
- 17 - DirectX Texture\\/WIC Texture Loader.mp419.47MB
- 17 - DirectX Texture\\/Passing the Texture.mp419.14MB
- 17 - DirectX Texture\\/types of Filters.mp417.16MB
- 17 - DirectX Texture\\/Controlling Mip p Levels.mp414.46MB
- 17 - DirectX Texture\\/Sampling of Texture.mp413.27MB
- 17 - DirectX Texture\\/Create DDS Texture.mp412.69MB
- 17 - DirectX Texture\\/Setting Sampler ob<x>jects.mp411.79MB
- 18 - DirectX Quaternions\\/Multiplying Quaternions.mp435.48MB
- 18 - DirectX Quaternions\\/Quaternions Continues.mp431.15MB
- 18 - DirectX Quaternions\\/Adding and Subtracting Complex Numbers.mp428.19MB
- 18 - DirectX Quaternions\\/Raising Iginary Numbers to Power.mp422.80MB
- 18 - DirectX Quaternions\\/DirectX Primer on CPP.mp422.30MB
- 18 - DirectX Quaternions\\/Discriminant.mp420.59MB
- 18 - DirectX Quaternions\\/Lets Talk about Quaternions.mp419.86MB
- 18 - DirectX Quaternions\\/CPP Final.mp415.84MB
- 18 - DirectX Quaternions\\/Introduction.mp413.98MB
- 2 - Vector Algebra Basics for DirectX\\/Vectors Operations.mp420.84MB
- 2 - Vector Algebra Basics for DirectX\\/Introduction to Vector.mp420.46MB
- 2 - Vector Algebra Basics for DirectX\\/Cross Product Example.mp418.93MB
- 2 - Vector Algebra Basics for DirectX\\/More on Dot Products.mp418.60MB
- 2 - Vector Algebra Basics for DirectX\\/3D Case Continues.mp417.42MB
- 2 - Vector Algebra Basics for DirectX\\/Orthogonalization.mp417.15MB
- 2 - Vector Algebra Basics for DirectX\\/Orthogonalization with Cross Product.mp417.13MB
- 2 - Vector Algebra Basics for DirectX\\/gnitude and Unit Vectors.mp415.72MB
- 2 - Vector Algebra Basics for DirectX\\/Vector Dot Products.mp415.07MB
- 2 - Vector Algebra Basics for DirectX\\/Cross Product.mp413.99MB
- 2 - Vector Algebra Basics for DirectX\\/3D Case.mp413.83MB
- 2 - Vector Algebra Basics for DirectX\\/More on Vector Operations.mp413.60MB
- 2 - Vector Algebra Basics for DirectX\\/Sumrizing.mp413.44MB
- 2 - Vector Algebra Basics for DirectX\\/Vector Coordinates.mp413.19MB
- 2 - Vector Algebra Basics for DirectX\\/Computing the gnitude.mp49.87MB
- 2 - Vector Algebra Basics for DirectX\\/Vectors Operations Continues Vector Multiplications.mp49.35MB
- 2 - Vector Algebra Basics for DirectX\\/Cross Products for 2D Vectors.mp48.21MB
- 2 - Vector Algebra Basics for DirectX\\/Translation of Vector.mp48.17MB
- 3 - trix Algebra\\/Matrix Multiplications.mp423.03MB
- 3 - trix Algebra\\/Row Vector and Column Vector in Matrix.mp422.37MB
- 3 - trix Algebra\\/Determinant Continues.mp421.80MB
- 3 - trix Algebra\\/Introduction to Matrix Algebra.mp420.64MB
- 3 - trix Algebra\\/Vector Matrix Multiplication.mp420.33MB
- 3 - trix Algebra\\/Solving a Few Examples in Matrix.mp419.82MB
- 3 - trix Algebra\\/Adjoint of Matrix.mp418.63MB
- 3 - trix Algebra\\/Important Points.mp418.16MB
- 3 - trix Algebra\\/Identity Matrix.mp417.43MB
- 3 - trix Algebra\\/Determinant of Matrix.mp416.42MB
- 3 - trix Algebra\\/Looking at Example.mp416.12MB
- 3 - trix Algebra\\/Summary and Conclusion.mp413.05MB
- 3 - trix Algebra\\/Inverse of a Matrix.mp411.90MB
- 3 - trix Algebra\\/Summarizing Matrix Algebra.mp49.35MB
- 3 - trix Algebra\\/Different Types of Matrices.mp48.91MB
- 4 - Linear Transfortion\\/Orthogonal Matrix.mp427.70MB
- 4 - Linear Transfortion\\/Rotation Matrix.mp426.82MB
- 4 - Linear Transfortion\\/Matrix Representation Continues.mp425.94MB
- 4 - Linear Transfortion\\/Transformation Continues.mp424.65MB
- 4 - Linear Transfortion\\/Introduction.mp424.56MB
- 4 - Linear Transfortion\\/Summarizing Linear Transformation.mp423.83MB
- 4 - Linear Transfortion\\/Scaling and Rotation Continues.mp422.66MB
- 4 - Linear Transfortion\\/Transformation.mp422.33MB
- 4 - Linear Transfortion\\/Matrix Representation of Linear Transformation.mp422.23MB
- 4 - Linear Transfortion\\/Different Coordinates.mp419.61MB
- 4 - Linear Transfortion\\/Coordinate Transformation.mp419.33MB
- 4 - Linear Transfortion\\/Change of Coordinate System.mp416.91MB
- 4 - Linear Transfortion\\/Scaling and Rotation.mp416.13MB
- 4 - Linear Transfortion\\/Summarizing Continues.mp415.17MB
- 4 - Linear Transfortion\\/Linear Transformation Conclusion.mp413.39MB
- 4 - Linear Transfortion\\/Coordinate Changing System.mp412.56MB
- 4 - Linear Transfortion\\/3 fr<x>ames of references.mp48.34MB
- 5 - DirectX\\/Coding Explanation.mp445.86MB
- 5 - DirectX\\/Wrting the Functions.mp443.24MB
- 5 - DirectX\\/How they work on Windows.mp440.57MB
- 5 - DirectX\\/Game Components.mp437.22MB
- 5 - DirectX\\/Building up Windows Application.mp434.50MB
- 5 - DirectX\\/Explaining Codes.mp432.59MB
- 5 - DirectX\\/DirectX Project.mp429.89MB
- 5 - DirectX\\/Events.mp425.83MB
- 5 - DirectX\\/Current Points.mp422.58MB
- 5 - DirectX\\/The Parts of the Game.mp421.06MB
- 5 - DirectX\\/Introduction.mp420.30MB
- 6 - Life Cycle of an Application\\/More efficient Event Loop.mp449.80MB
- 6 - Life Cycle of an Application\\/Hello World App.mp444.04MB
- 6 - Life Cycle of an Application\\/Game Life Cycle Chart Diagram.mp412.29MB
- 6 - Life Cycle of an Application\\/Introduction to Life Cycle.mp48.84MB
- 7 - Entering the world of 3D Graphics\\/Writing DirectX Codes.mp442.55MB
- 7 - Entering the world of 3D Graphics\\/Coding Continues.mp432.64MB
- 7 - Entering the world of 3D Graphics\\/Primitives.mp424.10MB
- 7 - Entering the world of 3D Graphics\\/DXGI.mp418.88MB
- 7 - Entering the world of 3D Graphics\\/Entering the world of 3D Graphics.mp417.57MB
- 7 - Entering the world of 3D Graphics\\/Graphics Concepts.mp417.08MB
- 8 - Direct 3D\\/Creating a Render Target.mp451.78MB
- 8 - Direct 3D\\/Swap effects.mp442.49MB
- 8 - Direct 3D\\/Swap Chain Continues.mp441.38MB
- 8 - Direct 3D\\/Rendering fr<x>ames.mp440.41MB
- 8 - Direct 3D\\/Lets Create a Swap Chain.mp437.83MB
- 8 - Direct 3D\\/Swap Chain.mp436.15MB
- 8 - Direct 3D\\/Direct 3D.mp432.89MB
- 8 - Direct 3D\\/Different D3D Flags.mp427.47MB
- 9 - DirectX Drawing a Triangle\\/Input Layout.mp444.03MB
- 9 - DirectX Drawing a Triangle\\/Creating a new Function.mp439.61MB
- 9 - DirectX Drawing a Triangle\\/Vertex Layout.mp438.85MB
- 9 - DirectX Drawing a Triangle\\/Drawing a Triangle.mp435.82MB
- 9 - DirectX Drawing a Triangle\\/Drawing a Triangle Conclusion.mp435.58MB
- 9 - DirectX Drawing a Triangle\\/Vertex Buffer.mp434.28MB
- 9 - DirectX Drawing a Triangle\\/Creating a Shader.mp432.23MB
- 9 - DirectX Drawing a Triangle\\/Sumrizing.mp431.71MB
- 9 - DirectX Drawing a Triangle\\/Triangle Continues.mp429.87MB
- 9 - DirectX Drawing a Triangle\\/Drawing on the Screen.mp428.57MB
- CreateTime2023-02-17
- UpdateTime2023-03-02
- FileTotalCount159
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