tch-Moving-and-Compositi-22NR
- project_files.zip904.72MB
- 20. Aniting the first shot - Pyramid sliding across the table.flv72.08MB
- 21. Aniting the second shot - Pyramid opens.flv69.22MB
- 14. tching the table orientation on shot 1 cam.flv60.30MB
- 19. Modeling the interior of the pyramid.flv55.68MB
- 16. Testing our tchmove inside Maya and fixing any issues.flv55.18MB
- 13. Hand-tching a camera inside Maya.flv54.94MB
- 60. Adding the reflection to our background.flv53.49MB
- 71. Using Roaint to fix background errors.flv52.74MB
- 8. nually tracking shot five.flv51.28MB
- 22. Creating emitters for our nParticles.flv50.53MB
- 33. Using projection techniques to vary particle color by distance.flv49.79MB
- 18. Extruding and Beveling our pyramid.flv49.78MB
- 27. Aniting the goals on and off to create the transitions.flv48.98MB
- 17. Modeling the pyramid asset.flv48.82MB
- 4. nually tracking shot two.flv47.57MB
- 26. Creating the goal models for our particles.flv46.87MB
- 49. Fixing shot 3 with color correction and Keyer nodes.flv46.82MB
- 52. Tracking the table and combining keys to finish shot 5.flv46.81MB
- 62. Using Keying techniques to fix depth in shot 2.flv46.07MB
- 63. Creating an expansive ground shadow using existing iges.flv45.90MB
- 73. Aniting the particle color correction during the fall.flv45.72MB
- 32. Creating a terial for our pyramid.flv45.38MB
- 6. nually tracking shot four.flv44.91MB
- 29. Caching our particles and instancing geometry.flv43.29MB
- 47. Color correcting our shots for consistency in Nuke.flv41.37MB
- 9. Integrating our various tchmoves into one scene.flv38.47MB
- 15. Constraining a preview camera to move with our shots.flv38.17MB
- 51. Using a lu keyer to darken our scene in shot 5.flv37.94MB
- 68. Adding larger ground ambient occluion.flv36.94MB
- 57. Adding DOF and dilating our pass to fix edge issues.flv36.76MB
- 61. Tweaking the reflection and adding AO to the background.flv36.72MB
- 58. Adding motion blur using our motion vector pass.flv36.47MB
- 44. Creating the reflection height shader and pass.flv35.94MB
- 34. Aniting the particle projection to stay with our particles.flv35.93MB
- 72. Converting shot 4 to shot 5 and fixing alpha issues.flv35.60MB
- 36. Creating a clean plate and reflection p for shot 1.flv35.29MB
- 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv34.44MB
- 25. Keeping our nParticles in the pyramid and creating a vortex.flv33.06MB
- 50. Reusing color correction nodes to se time on shot 4.flv32.27MB
- 28. Using a Grity force to create falling particles.flv32.18MB
- 24. Adding Newton and Drag forces to draw our particles into the air.flv31.97MB
- 56. Using our Clean Plate to fix shot 1.flv31.84MB
- 48. Using a ColorLookup and ColorCorrect to push our footage.flv31.84MB
- 30. Bringing in our HDR ige for indirect lighting.flv31.56MB
- 10. Continuing to integrate our shots together in ya.flv30.69MB
- . Blurring our Depth and Motion Vectors for a soft look.flv30.64MB
- 5. nually tracking shot three.flv30.24MB
- 11. Creating low-quality previews in Composite for use in ya.flv29.95MB
- 37. Projecting our reflection p onto our geometry.flv29.50MB
- 59. Lightwrapping and blurring to composite with background.flv27.82MB
- 31. Adding direct lighting sources.flv27.67MB
- 70. Converting Shot 3 to Shot 4 and king color tweaks.flv27.57MB
- 23. Aniting the emitters in sync with the doors opening.flv27.33MB
- 54. Combining our basic color passes and specularity.flv27.01MB
- 69. Roainting rkers out of the background.flv26.27MB
- 53. Breaking apart our EXR into passes and setting the colorspace.flv26.13MB
- 3. Creating a plan to keep our shots consistent for ya.flv25.79MB
- 2. Examining the shots and the footage.flv25.67MB
- 65. Painting out the visible rkers using Roaint.flv25.38MB
- 39. Changing our Ambient Occlusion pass for the best results.flv24.42MB
- 12. Offsetting our cameras and ige planes to play correctly.flv23.68MB
- 74. Roainting rkers and viewing the final shots.flv23.58MB
- 45. Doing final checks on render settings and batch rendering.flv23.51MB
- 55. Combining passes to create a proper foreground alpha.flv22.86MB
- 42. Overriding render layers to render each camera separately.flv22.60MB
- 35. Aniting the particle ramp and beginning our table shader.flv21.27MB
- 40. Choosing the file type and frame buffer for compositing.flv21.19MB
- 41. Rendering with multiple cameras and fixing the preview cam.flv20.21MB
- 66. Using the particle tte to color correct our particles.flv17.99MB
- 43. Creating a layer to output a particle tte pass.flv17.46MB
- 7. Creating the coordinate system for shot four.flv16.36MB
- 38. Setting up basic render passes and layers.flv14.63MB
- 46. Dealing with mental ray® 'out of memory' errors.flv12.13MB
- 1. Introduction and Project Overview.flv10.99MB
- CreateTime2017-08-03
- UpdateTime2017-08-03
- FileTotalCount75
- TotalSize3.47GBHotTimes5ViewTimes12DMCA Report EmailmagnetLinkThunderTorrent DownBaiduYunLatest Search: 1.IDBD-418 2.ONCE-082 3.KRMV-042 4.ISSD-061 5.DIV-094 6.ONSD-576 7.DGKD-044 8.DBE-100 9.IPTD-376 10.AVD-213 11.SCF-014 12.ELO-282 13.NFDM-205 14.PURE-040 15.GON-408 16.NITR-009 17.HS-020 18.SEND-038 19.MTVI-003 20.AMD-321 21.GOBR-006 22.AXV-002 23.BBI-150 24.LHBB-130 25.RMD-493 26.RLOJ-024 27.IDBD-564 28.KCDA-041 29.GVG-124 30.MOC-024 31.REQ-222 32.MMND-125 33.DAID-035 34.OONIKU-024 35.XRW-228 36.NITR-284 37.CWM-254 38.ARM-601 39.FCDC-084 40.CADV-626 41.EBOD-621 42.TASKS-106 43.HBVB-001 44.C-007 45.OFKU-110 46.ROOM-011 47.436 48.033 49.085 50.193 51.056 52.043 53.206 54.304 55.281 56.058 57.45 58.010 59.203 60.004 61.875 62.084 63.008 64.178 65.653 66.151 67.628 68.393 69.105 70.205 71.209 72.73 73.002 74.311 75.505 76.149 77.166 78.007 79.007 80.009 81.041 82.096 83.145 84.634 85.054 86.122 87.104 88.418 89.005 90.020 91.004 92.080 93.225 94.113 95.007 96.2065 97.112 98.001 99.096 100.117 101.201 102.131 103.006 104.076 105.009 106.240 107.006 108.014 109.175 110.075 111.080D 112.051 113.972 114.005 115.057 116.005